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Old Oct 29, 2007, 09:29 AM // 09:29   #21
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Quote:
Originally Posted by ryanryanryan0310
What do we have flagging for?
You mean your heroes and henchies follow flags? Mine seem to treat flags more as friendly suggestions than as orders. Maybe I'm not paying them enough...
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Old Oct 29, 2007, 11:18 AM // 11:18   #22
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lol well i only have problems with Djinn when they suddenly appear where you don't expect them, otherwise flagging heroes does work if spaced far away enough.

Mind you i do use my mesmer and utilise the Sunspear and Faction skills for it so it does a hell of a lot of damage and interupts using arcane echo with it.

Ruby Djinn tend to die in a couple of secs
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Old Oct 29, 2007, 11:20 AM // 11:20   #23
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Quote:
Originally Posted by william1975

Ruby Djinn tend to die in a couple of secs
Extra copy of [wiki]heal party[/wiki] on a midline caster hero also works pretty well.
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Old Oct 29, 2007, 11:56 AM // 11:56   #24
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Quote:
Originally Posted by Zeek Aran
Destroyers have always been weak.
Destoryers healing skills "Inner Fire" doesn't work. They basically have no means of healing.
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Old Oct 29, 2007, 12:12 PM // 12:12   #25
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With my luck they will have fixed that self heal skill by the time I get around to doing GWEN hard mode!
Hurry people! - you might make it before that happens! - They are waiting for me to show interested before they fix it!

Paranoid people can also be the victims of conspiracies
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Old Oct 29, 2007, 12:17 PM // 12:17   #26
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Quote:
Originally Posted by ryanryanryan0310
JadeBrotherhood are the toughest so far in HM.
Get someone to spike-kill the Mesmers... then back off and send in a 55 SS Mo/N. Jade Brotherhood unanimously go squishyboom to 55 monks without their Mesmers.
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Old Oct 29, 2007, 12:25 PM // 12:25   #27
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Quote:
Originally Posted by SotiCoto
Get someone to spike-kill the Mesmers... then back off and send in a 55 SS Mo/N. Jade Brotherhood unanimously go squishyboom to 55 monks without their Mesmers.
:SSSS Well that's a way to get things done lol, it sounds like it may actyually work fine though.
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Old Oct 29, 2007, 12:52 PM // 12:52   #28
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Quote:
Originally Posted by bungusmaximus
:SSSS Well that's a way to get things done lol, it sounds like it may actyually work fine though.
Can you get Vanquisher in Waijun Bazaar with the Brother Tosai quest active (i.e. no Am Fah threat)? If so... the only thing you'd have to worry about besides Jade Bro-hood Mesmers are the pack of Mantids outside Nahpui. Those things take down a 55 monk faster than anything I've ever seen. o_0;
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Old Oct 29, 2007, 03:10 PM // 15:10   #29
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Quote:
Originally Posted by SotiCoto
Can you get Vanquisher in Waijun Bazaar with the Brother Tosai quest active (i.e. no Am Fah threat)? If so... the only thing you'd have to worry about besides Jade Bro-hood Mesmers are the pack of Mantids outside Nahpui. Those things take down a 55 monk faster than anything I've ever seen. o_0;
I laughed when I saw this thread this morning. A friend and I vanquished Wajjun Bazaar last night using Sab's wonderful Triple Necro build. My friend and I were both Elementalists and we brought along the triple necros plus a 2nd copy of the curses and rit necros. We weren't sure if there would be enough corpses for 2 mm's so we subbed in a mind blast ele for one of them.

We started on the docks where all the Jade Brotherhood hang out and quickly made it to 60% DP all around (except for Livia who had a disgusting +4% morale boost thx to Death Pact). Those Jade guys are tough!!!!!!!!!!!!!!!

We finished up the Jade and used a powerstone. The rest of the area was a cakewalk. We didn't have the Tosai quest so we fought all the Am Fah and finished up with 240 enemies vanquished. The Am Fah were amazingly easy. No deaths with them at all. Even the mantid bugs were easily squished. Those Jade guys terrify me though. Next time we'll bring an interrupter or 2.
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Old Oct 29, 2007, 03:28 PM // 15:28   #30
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Quote:
Originally Posted by TheRaven
Next time we'll bring an interrupter or 2.
Or a 55 monk?

Heck... even Signet of Humility on someone's build would work wonders on the Mesmers... (keeping SS on the Knights while the Mesmers remove 2 hexes a time is not easy).
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Old Oct 29, 2007, 04:44 PM // 16:44   #31
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neither where really cruel to me in HM, windriders in maguuma where much harder than anything!
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Old Oct 29, 2007, 04:55 PM // 16:55   #32
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Quote:
Originally Posted by Tamuril elansar
neither where really cruel to me in HM, windriders in maguuma where much harder than anything!
rotscale > all
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Old Oct 29, 2007, 05:01 PM // 17:01   #33
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Quote:
Originally Posted by ryanryanryan0310
What do we have flagging for?
They're nice... when they're followed. I wish there was a "stay RIGHT THERE no matter what happens to you" button, since beating Flame Djinns in Sorrow's Furnace was virtually impossible with them (I only did it because they got caught on a wall)...
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Old Oct 29, 2007, 05:01 PM // 17:01   #34
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Quote:
Originally Posted by Squishy ftw
rotscale > all
true, I haven't managed to pwn that b!tch on HM (i need some advice)
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Old Oct 29, 2007, 05:09 PM // 17:09   #35
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Quote:
Originally Posted by EinherjarMx
true, I haven't managed to pwn that b!tch on HM (i need some advice)
I'm not the person you want advice from when it comes to rotscale lol. I did it with a 6-men party(2humans/4heros) leaving from Riverside Province with builds that didnt include any of the many counters to rotscale(they're on wiki).

All you need is enough patience, and gold to buy away your dp at that nearby statue
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